Esports Infrastructure
Launch your branded esports platform in 48 hours.
Tanitar is the infrastructure behind your own competitive programme — tournament engine, AI matchmaking, and identity tools. Start from a turn-key template, or build straight onto the API.
No games publisher lock-in. No platform to migrate off. No developer required to start.
0hrs
From contract to live tenant
Multi-tenant
Isolated by design, shared rails
<0ms
API latency, p95
0%
Uptime, contractual
Two ways in
Pick the path that matches your team.
Start from a template
Choose the ready-made platform, add your logo, colours, and domain, then open registration. Nothing to build, nobody to hire.
Build on the API
Consume the tournament, matchmaking, and identity endpoints directly to power your own portal or app, on the same engine.
How it works
Three steps from contract to live tenant.
No custom build. No twelve-month integration. The bracket engine, matchmaker, and payments layer already exist — you point your brand at them.
Step 1
Provision your tenant
We spin up an isolated tenant on shared infrastructure: your brand namespace, your domain, your data boundary. Nothing bleeds across tenants.
Step 2
Connect the rails
Consume the API directly, or fork a front-end template and skin it. Brackets, matchmaking, identity generation, and payouts are already wired to your tenant.
Step 3
Open registration
Players register, brackets generate, matches resolve, payouts execute. You run the brand and the community. The infrastructure runs itself.
What's in the box
Everything a tournament platform needs, none of what it doesn't.
Six systems, one API. Each one replaces a team you would otherwise have to hire.
Bracket engine
A bracket engine API for single elimination, double elimination, Swiss, round robin, and GSL groups. Brackets generate, reseed, and resolve automatically as results come in.
AI matchmaker
Skill-based matchmaking with a running scouting log per player, so your competitive integrity holds from qualifiers through finals.
AI team identity
Generate tournament posters and team identities on demand, in your brand's visual language, without a design queue.
Rewards layer
Web3 gamification and token rewards, opt-in per tenant. Bolt on incentives without building a wallet stack from scratch.
Payments & payouts
Entry fees, prize pools, and payouts settle through the platform. Reconciliation is a report, not a spreadsheet.
Analytics
Player, match, and tenant-level analytics out of the box — retention, conversion, and competitive health, in one dashboard.
AI Poster Generator
Tournament art that generates itself.
The identity engine turns tournament data into broadcast-ready graphics the moment something changes — a bracket is set, a roster shifts, a match ends. No design queue, no back-and-forth.
Tournament announcement
Format, dates, location, and prize pool composed into a launch graphic as soon as the bracket is set.
Gameday match card
Kickoff time, both crests, and stream details, generated straight from the fixture list.
Match result
Final score art that ships the moment the last game is confirmed.
Roster reveal
Player names, roles, and headshots laid out for signings and season announcements.
Every output carries your tenant's colours, logo, and sponsor placements automatically.
Traction
The engine is already running at scale.
Live numbers from competitive events running on Tanitar infrastructure today.
100+
Tournaments managed end to end
2,800+
Players registered and matched
500+
Teams competing
72
Organizers running their own events
10+
Nationalities represented
For whom
Built for organizations with an audience, not a bracket engine.
If you already have people — students, members, subscribers, a federation of clubs — Tanitar is the infrastructure layer underneath your own esports brand.
Telecoms
Turn a subscriber base into a competitive gaming audience without standing up a games division.
Universities
Give your esports program a real bracket engine and matchmaking instead of a spreadsheet and a Discord server.
Schools
Run inter-class and inter-school competition on real infrastructure, with the safeguarding, rosters, and results tracking already handled.
Esports clubs
Give your club its own branded platform for ladders, scrims, and open tournaments, without paying for a custom build.
Esports federations
Standardize tournament operations across member clubs on one set of rails, with federation-level analytics across every tenant.
Consumer brands
An esports API for brands that want tournaments as an acquisition and retention channel, launched in weeks instead of a year of vendor selection.
For engineers
Built on a headless, multi-tenant architecture.
Every turn-key template runs on this same API. If you need full control, skip the template and call the endpoints yourself — this is the actual shape of a bracket creation request.
POST /v1/tournaments
{
"tenant": "acme-telecom",
"title": "Winter Championship",
"format": "double_elimination",
"seed_count": 32,
"game": "valorant",
"payout": {
"currency": "USD",
"pool": 5000,
"structure": "top_4"
}
}201 Created
{
"id": "trn_8f2a1c",
"tenant": "acme-telecom",
"status": "seeding",
"bracket_url": "https://api.tanitar.com/v1/tournaments/trn_8f2a1c/bracket",
"rounds": 5,
"created_at": "2026-01-14T09:12:00Z"
}FAQ
Questions engineering and procurement both ask.
What is esports infrastructure, exactly?
It's the backend a tournament platform needs but nobody wants to build twice: a bracket engine for every format, matchmaking, player registration, payments and payouts, and analytics — exposed as an API so your team builds the brand layer on top instead of the plumbing underneath. Some call this esports tournament software; we think of it as infrastructure, because you never touch it directly.
Is Tanitar a white label esports platform or an API?
Both, depending on how much you want to own. Consume the API directly if you have a front-end team, or fork a front-end template and skin it if you don't. Either way, you're on the same multi-tenant infrastructure.
How is a tenant isolated from other tenants?
Tanitar is multi-tenant by design: each tenant gets its own data boundary, brand namespace, and configuration. Your players, brackets, and payouts never mix with another tenant's, even though you share the same underlying rails.
What tournament formats does the bracket engine support?
Single elimination, double elimination, Swiss, round robin, and GSL-style groups. Brackets reseed and resolve automatically as match results come in.
Can we really launch in 48 hours?
Yes, for a standard tenant on our existing rails: provisioning, API or template access, and a first tournament configured. Custom branding depth and payment provider setup can extend that slightly, but the infrastructure itself is live from day one.
Where does Tanitar operate, and is the platform proven?
Tanitar is built in Tunisia and focused first on the Middle East and Africa, expanding globally. The infrastructure isn't theoretical — we ran competitive tournaments on it ourselves before opening it to other organizations: 100+ tournaments, 2,800+ players, and 500+ teams across 10+ nationalities.
What is the API latency and uptime commitment?
Sub-100ms API latency at p95, with a 99.9% uptime target across the platform. Full SLA detail is available in the docs and in commercial agreements.
Your audience is ready. Give it a bracket engine.
Book a demo and we'll walk your team through provisioning a tenant and opening registration.